onward ...
this existing rivet line runs into the aileron/wing gap and needs to be realigned so I'm testing possible solutions,
dern, I've moved the lines together but they are still 1/2 a pixel off, (red circles), that means I need to use some partial tone pixels to blend them all together ...
another half hour of work!
in the lower left corner you see my initial attempt to create a gear blister that was omitted in the 3d model, (yellow circle), still needs work,
also notice that the access panel in the aft fairing is stretched, (common problem here, green circle), I'll need to sqwush it a bit on the template,
when I get bored moving pixels around I sometimes take a break and have some fun with the graphics, might as well check their positions now, check the navy blue/sky blue confluence too,
I created two new highlight layers, "lighter (for navy blue areas)" and "lighter (for sky blue areas)". Notice I filled all the hatches with white and adjusted opacity down to 10% or so here in the light blue area and did the same with less, (~6% opacity) to the darker blue areas. This effect will help later on when trying to make the hatches and access panels look more realistic. I will later do two more highlight layers for darker accents.
check your arse, relatively speaking, this is a very good stock void, usually there are tons of tiny fixes to make for the sake of precision,
Fal "positive wave" con
"He who warned, uh, the British that they weren't gonna be takin' away our arms, uh, by ringing those bells, and um, makin' sure as he's riding his horse through town to send those warning shots and bells that we were going to be sure and we were going to be free, and we were going to be armed."
- The history of Paul Revere's
midnight ride, by Sarah Palin.