Now you just sound like another lad I know (whispers Noter) who loves skinning. The problems I have seen when doing custom skins is probably most problematic during take-off, as all the stuff is being transferred from the host to all the participants. Not only has the map and objects just been loaded and planes starting to take-off down low (i.e., low fps), but then the server tries to start passing around all the custom skins. Player A's skin needs to be transferred to host, then distributed to everyone else. If everyone has custom skins I am confident even after an hour mission all the skins still haven't been loaded into everyone's machine.:FI:Ardmore wrote:Sorry Stu, as Tact. says, its a bit of a b*$*"!d when skins are on.
Vin
I believe it is the take-off phase that separates the custom skins problem from a DF server, where usually folks are not taking off en mass. The only solution, but it is tricky at best, is for everyone to have all the custom skins installed beforehand. Individual skins tends to be more work for a larger group, and it only takes one person who hasn't installed all them properly to cause lag. An easier approach would be to have 1 custom skin for each flyable, but this too takes some work and can be all for nothing if someone hasn't installed them all. In the end, unless the group is small, no skins is probably the best way to go.
Ok this just gets us back to that alien's probe thingy. Sorry Falcon just blame Oleg.

TS!