Paul is still looking into the problem.
In the meantime, after further examination I have increased the Action Radius from
50 km to
100 km and generated another mission.
In this next mission, which we will play next Wednesday, our ground pounders (IL-2) attack two bridges. Flight paths are great for interceptions for all aircraft.
BTW don't panic about the increased Action Flight Distance, we won't be travelling that far in this map (plus we haven't be returning to land).
At this point I think the advancement of the Front Line is preventing the proper generation of DCG missions.
While the original 30 km and 50 km radius that I have used work well because the action was more centered around Kursk, now that we are winning the battle a higher value is needed in order to spawn in the necessary ground units. I just hope that this doesn't adversely affect server performance.
A suggestion for my IL-2 pilots -
- Let the leader be an AI so that you are guaranteed to find the target and possible additional units afterwards.
- Having said that, pick your spot so that you have an AI wingman for assistance.
- It appears to me that sometimes DCG has IL-2 patrolling for the sake of interception by German planes. While this isn't exciting, makes historical sense that such sweeps are not always going to result in ground targets.
However, with the Action Radius change and picking an AI leader you should be able to venture into enemy territory to attack bases.
- Unlike DGEN, there are ground units travelling along main routes. After arriving at the target zone, feel free to explore and look around. I know in the first mission we'll play next week IL-2 will definitely be bombing bridges without fail.
--------------
Should I receive anything further from Paul Lowengrin that will help I'll let you know mates.
TactS!