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Next generation graphics?

Posted: Fri Aug 05, 2011 12:51 pm
by :FI:Sneaky_Russian

Re: Next generation graphics?

Posted: Fri Aug 05, 2011 3:20 pm
by :FI:Armitage
Interesting. I wonder how they figure out the atom point from the center of the object (box?) and how they make fluid movements?

Is each atom calculated for movement depending on where it is or do they cheat as they do in the polygon world by modelling simple harmonic oscillators?

Re: Next generation graphics?

Posted: Tue Aug 09, 2011 3:42 am
by :FI:Heloego
At first I thought this was some kind of joke because of the narrator's voice.

Odd that they had incredible detail of trees, grass, rocks, etc, yet so blocky on the island. But they did say they are not artists.

Re: Next generation graphics?

Posted: Tue Aug 09, 2011 8:56 pm
by :FI:Scott
Many great things came from small unkowns. It sounds interesting but I would need a lot more convincing. The narrator does sound like he is selling a new kind of freezer bag and that island does look like Donkey Kong but If it is genuine and they can make it work Nvidia and ATI are going to s**t their corporate pants.

Re: Next generation graphics?

Posted: Wed Aug 10, 2011 11:13 am
by :FI:Sneaky_Russian
:FI:Heloego wrote:At first I thought this was some kind of joke because of the narrator's voice.

Odd that they had incredible detail of trees, grass, rocks, etc, yet so blocky on the island. But they did say they are not artists.
The island appears to be based on the company logo

What next? maybe printing out your CloD Screenshots?
http://news.bbc.co.uk/1/hi/programmes/c ... 550469.stm

Re: Next generation graphics?

Posted: Fri Aug 19, 2011 10:51 pm
by :FI:Snaphoo