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Silent Hunter IV: Sinking The Yamamoto

Posted: Fri Dec 21, 2007 3:05 pm
by :FI:Genosse
Folks!

Today I´ve had the time to fiddle around a bit with SH4 and so I started a single player game containing a patrol mission in the Philppine Sea in 1944. Here´s my brief story about my encounter with the Yamamoto in my Balao class submarine presented to you in a sequence of images ...

Enjoy it, folks! ^:)


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Diving down to approx. 440ft at a speed of 8 kn heading SW

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Sonar spotted huge fleet of vessels crossing from NW to SE

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Mission´s objective: seeking, finding and sinking the Yamamoto

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A flight of Wildcats kept the IJN crew on the decks busy

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Getting up to periscope depth

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Aimed and all six front eels off

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Torpedos on their way, Commander!

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All six torps hit the giant´s port side \:D/

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GAH! She was still floating! :shock:

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It looked like the IJN fleet was a bit mixed up 8)

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Taking a sneak peak on the Yamamoto´s starboard side

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Obviously she lost fuel

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Using the recently reloaded torps

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Incoming ...

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... and hitting successfully

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In the meanwhile ...

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This collision ...

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... wasn´t certainly intended! :shock:

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Naval AAA ...

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... was still shooting down the cats

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Appearing on Yamamoto´s port side again

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Releasing all four stern torpedos

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Looked good ...

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... yet they hit much better! ;)

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Crew left the bleeding giant =D]

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There she went: Japan´s biggest battleship

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Sinking to ...

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... the Philippines Sea´s ground

I hope you liked it, folks! :D

Posted: Fri Dec 21, 2007 5:07 pm
by :FI:Macca
Lovely pics, Gen!:)

I gotta get back to SH4 as well..but GWX keeps me away;) and RL stuff..:/

M

Posted: Fri Dec 21, 2007 5:14 pm
by Phoenix9
Great job and nice screenshots! :)

Posted: Fri Dec 21, 2007 6:03 pm
by AltarBoy
I started my career with a Gar class sub and sank an escort carrier! There are some pretty neat mods at subsim. The graphics especially the foam and a great improvement on the sounds. Now you can hear the ejection of the deck gun shells. I tweaked my NVidia card and the graphics are awesome, especially the water. I'll be home for a full five days this season and SH4, Crysis and CoD4 will be taking up some of my time. 8)

Altar- Shiver me torps- Boy.

Posted: Fri Dec 21, 2007 9:38 pm
by :FI:Airway
Wo, the graphis is really good - is that really still the SHIII engine?

I can´t believe it

Posted: Fri Dec 21, 2007 9:44 pm
by :FI:Falcon
über coooool!

Posted: Fri Dec 21, 2007 9:58 pm
by :FI:Macca
:FI:Airway wrote:Wo, the graphis is really good - is that really still the SHIII engine?

I can´t believe it
Yes, it is.

What is more - some modders managed to get some of the SH4 ffects work with SH3;)

go to http://www.subsim.com" onclick="window.open(this.href);return false; and see;)

Mac

Posted: Fri Dec 21, 2007 10:55 pm
by :FI:Rabitski
nice shooting frank, thats the only IJN ship I think I have yet to come across :D.
Enjoy the weather it's a cold as hell where I'm going. :(
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Posted: Sat Dec 22, 2007 9:24 pm
by :FI:Murph
Incredible graphics- my only criticism would be the Brewster Buffaloes- even early war these never flew a mission from a carrier.

Posted: Sat Dec 22, 2007 10:25 pm
by :FI:Genosse
:FI:Rabitski wrote:nice shooting frank, thats the only IJN ship I think I have yet to come across :D.
Enjoy the weather it's a cold as hell where I'm going. :(
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So you´ve downloaded the GWX 2.0 mod, Greg? What do you think about it? :?:

Posted: Sun Dec 23, 2007 5:09 am
by :FI:Rabitski
So far it's very good; it does not have the eye candy of SH4 but it more then makes up for it in game play. In SH 4 I found that you had to fairly unlucky to get sunk or damaged @ any stage of the war; in GWX 2 the escorts are on you right away and they stay with you for hours. I have only completd 1 year so far 39-41 and already I have had to dive the boat down to 235m to get away from the escorts many times. They seem to have reduced the range that you see objects in day light but even more so at night or misty weather; so you could go in on a convoy but you might only be able to make out 1 or 2 ships @ a time. The boat pitches and roll's like crazy making aiming very hard both with the deck gun and the parascope. There are loads of new targets both merchant and war ships which is good for your tonnage but a bear when your trying to decide what exactly your about to shoot @. But get back to me when I reach late 42-43 and I'll be able to tell you more

Posted: Sun Dec 23, 2007 2:51 pm
by :FI:Igor
Frank,

Well presented mission. It was a big ship...I beleive its last (only) mission was to be skuttled on the beach at Okinawa to be used as coastal defence...It was sunk on the way to Okinawa by aircraft...11 torpedoes, 7 bombs.

Merry Cristmas,
Igor

Posted: Sun Dec 23, 2007 9:00 pm
by Nightcat
Biggest thing I found to sink was the huge passenger ships.. some Captain's have all the luck!

Posted: Mon Dec 24, 2007 7:52 pm
by AltarBoy
I'm playing a new campaign with an S-18 sub. Small bastards but could dive fast. I chose to tweak the realistic settings on Realistic and have manual targeting turned off (yeah, I'm lazy). I installed Sober's Super Mod and other mods and the sounds are fantasic on a Bose Speaker System. I sank a Modern Passenger liner in the 1st patrol and a Large Composite Freighter in the second. You have to get up close (1000m) to get a god hit but can't catch those warships. The S-18 is slower than a Merchant vessel. :?