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Posted: Mon May 09, 2005 7:11 pm
by :FI:Macca
Oh TactS........Don'y be like that......Expansion for Rome...... :roll: mmmmm....did the Romans use submarines?......TactS,send me the link, I'll ask the quatermaster to supply your boat with more beer and wine and cheese....he owes me a favour.:)


S!

Kaleun Macca

Posted: Mon May 09, 2005 7:48 pm
by L.F
I want this game I want this game
I want this game
I want this gameI want this game
I want this game
I want this game I want this game I want this game
I want this game
I want this game
I want this gameI want this game
I want this game I want this gameI want this gameI want this gameI want this gameI want this game





I want this game





I want this game

Posted: Mon May 09, 2005 7:55 pm
by :FI:TacticalS!
Well haven't we quickly become a SHIII snob! :shock: How soon we forget the best strategy game on the planet!

And L.F stop crying and buy this bloody game already! ;)

Tact - "Happy to Play By Myself :oops: Anyway" - S!

:(

Posted: Mon May 09, 2005 8:00 pm
by L.F
:FI:TacticalS! wrote:
And L.F stop crying and buy this bloody game already! ;)




okey...

I`f thats the way you want it, your eggs will be smashed



:x

Posted: Tue May 10, 2005 2:42 am
by :FI:TacticalS!
Finally! My first kill in my career - a C3 Cargo ship that earned me a couple of medals. Playing on 94% Realism. Had crippled the boat and should have at least calculated the solution myself. Next time, yes next time.

VAC worked wonderfully! Really adds to the fun being able to yell out the commands!

Off to rest and to think what upgrades I want. \:D/

Posted: Tue May 10, 2005 11:57 am
by :FI:Dutchman
Tacts,

sorry i missed it last tonight.
I 'll be on tonight and the time you mentioned is no problem to me in future battles, and the and i know some sailors who who have been on da boat much later so any time.


see ya soon

Ka''Dutch'Leun

More screenies ...

Posted: Tue May 10, 2005 12:41 pm
by :FI:Genosse
... of yesterdays session ... ;)

Image

A mine! :shock:

Image

Crimson hit by (not so deep) depth charge! :shock:

Image

Nice pattern ...

Image

... of deployed depth charges

Image

Macca´s close encounter with an American destroyer

Image

After a slight collision with already mentioned destroyer

Image

Tubes are open, Herr Kaleun!

Image

Surfaced at the wrong time :shock:

Image

Run, Macca! Run!

Image

Poor submarine damage model - maybe amended with new patch?

Image

Touch down for Macca´s destroyed sub ... :cry:


More to come (?) ...

Prost, Herr Kaleun! ^:) :beer:

Posted: Tue May 10, 2005 12:54 pm
by :FI:Macca
Prost!

Now we can go to the Officers' Club to have champagne and wine and beer and girls and so on. It'll take some time to repair my wee sub.Or Herr Submarinemanufacturer can give me a new one....:) with sport-style gauges :)

That was great fun , gents!

S!:)

Posted: Tue May 10, 2005 1:00 pm
by :FI:TacticalS!
Are you using the "sky mod" Gen? Looks like it. Very nice pics.

----------

Macca, my son, I did watch a little of that game you and Matt played last night, and well given the thousand ships you guys had, the unlimited ammo, fuel, etc, full automation, what's it like? Kinda like taking a MP-40 and unloading in a shallow barrel of fish perhaps? :lol: ;)

Come on gentlemen, we're the Fightin' Irish - closed cockpits and almost full real. What happened to us? :( OK, I use the Weapon's Officer, but unlimited ammo? :roll:

[TacticalS! leaves the pulpit and sits down to glow in the realism of his campaign.]

----------

I will keep you in mind Dutch. Every night that I get the opportunity to game for an hour or two I play whatever strikes my fancy. Lately that's been SHIII. Did download the GFM patch - hopefully they won't be long in at least adding more custom maps. Then there's always R:TW or Normandy 1941 (IL-2). But will probably look you up for some online gaming. And Matt is usually around earlier in the evening.

Tact - "keeping it realistic" - S!

Posted: Tue May 10, 2005 1:05 pm
by :FI:Moog
Guys, it's my birthday tomorrow and I left some not-so-subtle hints with my family that should anyone find it difficult to decide upon a present for me, "there's a game called Silent Hunter III"... ;)

...so I should be submerging with you guys soon!

Really looking forward to it now 8)

Posted: Tue May 10, 2005 1:09 pm
by :FI:Macca
TactS....It wasn't me who was hosting:):)

I didn't have time to practice high realism settings, my studies take all my free time during the day,exams coming and so on. In June I hope to have more time to do some training. And the torpedoes were reloaded too fast!

S!


edited


Moog!!!! Kaleun Moog!!! Bravo, bravissio!!!! It'll be great to meet you somewhere in the cold waters of Atlantic.


S!

Upcoming Mod FYI

Posted: Tue May 10, 2005 2:12 pm
by :FI:TacticalS!
Operations
From SilentHunterIII

Please note that the Operations mod has not yet been released.

The following information was sourced from [this (http://www.subsim.com/phpBB/viewtopic.php?t=35178" onclick="window.open(this.href);return false;)] thread by Beery on [subsim.com (http://www.subsim.com" onclick="window.open(this.href);return false;)]
Table of contents [showhide]
1 Introduction
2 Features
3 Team
4 Release schedule
[edit]
Introduction

A major new mod for SH3 is in the works. This one will be called the Operations mod. It's a new 'population' mod that creates a living world for the SH3 player, and which adds a ton of historical detail to the game. The new mod focuses on certain times and theatres of operations, creating content you're more likely to see, rather than adding some stuff here and there like Worldmod did.

This new mod is no picnic, and it might be hard, if not impossible to sneak into ports, as it was in real life! At least at 100% realism. It will be fully compatible with the Real U-boat mod and will be freeware. The team still has a lot of work to do, but work is progressing nicely on it.
[edit]
Features

* Improved and expanded theatres of operations. In the first release it will include Scandinavia, Britain and the Med.
* Many new ports and cities for every theatre.
* New shipping lanes for random traffic to and from the new ports.
* Additional cities on land visible on the map, showing the frontline by their colors.
* Naval operations based on historical events for each theatre (within the limits of the game engine, editor, etc).
* Ships in port.
* Nets and mines both in enemy and friendly ports.
* Enemy minefields even outside of ports, where they were historically, i.e. along the Norwegian coast in 1940.

[edit]
Team

Team members that are working on this mod are CCIP, Egan, Pentallion, Nico.
[edit]
Release schedule

The first release will probably hit the internet in a couple of weeks (this comment was posted on May 4th 2005).

Patch 1.3 Tonight!

Posted: Tue May 10, 2005 3:25 pm
by :FI:TacticalS!
http://www.subsim.com/phpBB/viewtopic.p ... 3f3cc3a872" onclick="window.open(this.href);return false;

Posted: Tue May 10, 2005 4:05 pm
by :FI:Falcon
HAPPY BIRFDAY MOOOOG!

hope you get your sub thing

Posted: Tue May 10, 2005 5:00 pm
by :FI:TacticalS!
:FI:Falcon wrote:HAPPY BIRFDAY MOOOOG!

hope you get your sub thing
You know YOU want it too Falcon! =; [-o<

All the coolest mates have it you know. :D