Operations
From SilentHunterIII
Please note that the Operations mod has not yet been released.
The following information was sourced from [this (
http://www.subsim.com/phpBB/viewtopic.php?t=35178" onclick="window.open(this.href);return false;)] thread by Beery on [subsim.com (
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Table of contents [showhide]
1 Introduction
2 Features
3 Team
4 Release schedule
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Introduction
A major new mod for SH3 is in the works. This one will be called the Operations mod. It's a new 'population' mod that creates a living world for the SH3 player, and which adds a ton of historical detail to the game. The new mod focuses on certain times and theatres of operations, creating content you're more likely to see, rather than adding some stuff here and there like Worldmod did.
This new mod is no picnic, and it might be hard, if not impossible to sneak into ports, as it was in real life! At least at 100% realism. It will be fully compatible with the Real U-boat mod and will be freeware. The team still has a lot of work to do, but work is progressing nicely on it.
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Features
* Improved and expanded theatres of operations. In the first release it will include Scandinavia, Britain and the Med.
* Many new ports and cities for every theatre.
* New shipping lanes for random traffic to and from the new ports.
* Additional cities on land visible on the map, showing the frontline by their colors.
* Naval operations based on historical events for each theatre (within the limits of the game engine, editor, etc).
* Ships in port.
* Nets and mines both in enemy and friendly ports.
* Enemy minefields even outside of ports, where they were historically, i.e. along the Norwegian coast in 1940.
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Team
Team members that are working on this mod are CCIP, Egan, Pentallion, Nico.
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Release schedule
The first release will probably hit the internet in a couple of weeks (this comment was posted on May 4th 2005).