Forgive the poor English translation (sounds like Oleg might have written this one

).
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Edited by Thunderpimp on Sep 8 2005 3:50PM (2 times)
The new patch will be a full version patch not just a quick fix like the 1.0x implies. The new patch will be called 1.1, not 1.03.
UPDATED WITH NEW INFO
Translated from
http://www.battlefield2.nl" onclick="window.open(this.href);return false;
"Beginning October brings out EA and DICE the new patch. These so-called 1.03 patch had been meant initially solve the bugs which sit in the current version. Halfway august have DICE decided extend the patch with new features and the name of the patch has thus changed of 1.03 to 1.1 to indicate this step. Some days after this notice EA have asked all Trusted partners they would want which features gladly see in the new release. Its dozens of ideas forward come and the most requested new features have been handled by DICE.
In the previous weeks much of these new features to outside have been leaked. DICE indicate that possibly not all called features come in the new patch sit because there is this time private no half provide work. All new fixes and features are firstly internally tested and over 2 weeks are released to closed beta group. This group a reflection will be of the average gamer. The patch must on all kinds of types hardware and software configurations is tested for a new debacle to occur. Of gone wrong at the release of the first patch EA and DICE much have learned fortunately.
A small overview of the new features which is confirmed by DICE:
*Than 160 server - and clientside bugfixes more
*New ingame server browser with support for "favourites", "history" the servers visited for an overview of last and improved zoekalgoritme
*Squad leaders get reported if someone wants join itself at its closed squad
*Special Ops gets points if they break the radar, artillery or the UAV of the antagonist
*The support, Medic and Engineer class get a limit on the number of aid points that they can use deserve by of their special kit on each other player separately. These classes can continue use, however, their kit, they get only no extra points. (anti point-farming)
*If you sit in a vehicle you can see who still more in the vehicle to sit there, moreover to see you which kit they has
*In - and zoom out on the card it is adapted to the mapgrootte
*Teamkills are registered in a new manner and are settled. Thus it becomes impossible teamkills for for example bringing down the Black Hawk get helicopter which then prompt on a group team degrees crash down
*The transport helicopter is adapted. The Black Hawk get something less powerful onboard miniguns. Also it will be no longer possible the helicopter in air continue repair.
*The ticketratio of ranked server are made dependent of the maximum number of players. At present the ticketratio are dependent on the mapgrootte
*Better teambalance: commanders and squadleaders are no longer moved to the other team.
At this moment DICE work for very important features still two which has not been confirmed:
*The serverside software are extended with "reserved slots". Clanmembers can play this way always on the server. These reserved spelerslots confiscate up to 20% of the total number of slots and have been always reserved. If there no clanmembers use of this function, and this function stands activated wél in the configuration of the gameserver, then the server reserves always some slots.
*A new assessment in the ranks and medals which must ensure that starting players will increase more rapidly in rank and unlocked weapon to get. All players probably minimum één rank will increase.
There a real chance exists that above two features will not sit in the new patch! They will come then in één of the continuation patches."
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Giving points to the Special Ops for destroying enemy's radar/artillery sounds great! Receiving promotions/awards/unlocks more quickly means a person like me (with less gaming time/poorer skills than the teenaged gamer) might actually get his "money's worth" out of the game.
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Last night was messing around with the Special Ops guy. Had a blast throwing C4 around one of our flags and then waiting for the enemy to show up. Press the button and two kills.

I was also dropping C4 from a helicopter. Couldn't manage throwing a stick onto any soldier yet though.
Was on a 64-player map with 32 players. To my surprise the game ran smoothly. I now play BF2 using 4xAA with everything on High, except Lighting, Textures and Shadows which are on Medium. Seems to address my 1MB RAM issue (apparently Textures on High needs @2MB RAM

).
No new awards yet but should soon have my next rank. Decided not to post any BF2 signature because, well, it is rahter shameful at the moment.

Need to find some noob server out there.
Regards,
TactS!