ArmA 2 Helo Landing

Everything that got nothing to do with games we play ... say here 'Hello!' ;)
Post Reply
User avatar
:FI:Sacktime
Forum Junky
Posts: 495
Joined: Mon Feb 18, 2008 10:59 pm
Location: Canada

ArmA 2 Helo Landing

Post by :FI:Sacktime » Thu Dec 31, 2009 6:50 am

Been playing quite a bit of ArmA 2 since I got it, (Last Sunday). Anyways I was proud of this landing, I only used Auto Hover twice to get me stable and parked this Hind right on top of the Castle.

Flying a Hind isn't like flying in IL2, but there is just enough realism to make it a challenge to fly. Some of the gauges actually work too, I'm still trying to master the hover but with the auto hover, deploying troops into tight spots is a lot easier. This game sure has very good graphics or as the wife said, "Oh that's pretty".


=D] =D] =D]

Image


Image

Looking forward to joining in a game with all you mudders!

Oh and if you don't need a pilot, I've been tramping through the ArmA 2 Missions as well. Think I'm ready!
Image
User avatar
:FI:Bluebell
Post Maniac 2nd Grade
Posts: 1548
Joined: Tue Apr 29, 2003 2:22 pm
Location: Glasgow, Scotland

Re: ArmA 2 Helo Landing

Post by :FI:Bluebell » Thu Dec 31, 2009 2:38 pm

We are usually earthbound unless to'ing and fro' ing from the action, but there are times when we need a good pilot wether hes in a helicopter or aeroplane, its a visual treat (and a comfort) to see someone attacking in an aircraft when your in the poo on the ground. I've made one mission were the pilot makes or breaks the task, might be fun to give it a whirl when a few of us are on.




Vin
Oh the things you can find, if you don’t stay behind. – Dr. Seuss
User avatar
:FI:Moog
Forum Junky
Posts: 677
Joined: Fri May 14, 2004 5:36 pm
Location: Dublin, Ireland

Re: ArmA 2 Helo Landing

Post by :FI:Moog » Thu Dec 31, 2009 2:42 pm

The Little Bird is like a flying lawnmower - in more ways than one!...

Image
"Can that thing fire?"

Loopy Girdlekisser...
User avatar
:FI:Sacktime
Forum Junky
Posts: 495
Joined: Mon Feb 18, 2008 10:59 pm
Location: Canada

Re: ArmA 2 Helo Landing

Post by :FI:Sacktime » Thu Dec 31, 2009 9:08 pm

That sounds great Ardmore, but although those shots are pretty, I wasn't being evasive, I wasn't constantly looking for the smoke tail sign of a incoming AA missile, and I wasn't trying to drop off troops in a tight and dodgy LZ. So I will be more than happy to get my boots dirty. If I remember you guys sometimes get together Friday evenings, well late afternoon for me.



Sacktime
"Heads up, guns up"
Image
User avatar
:FI:Bluebell
Post Maniac 2nd Grade
Posts: 1548
Joined: Tue Apr 29, 2003 2:22 pm
Location: Glasgow, Scotland

Re: ArmA 2 Helo Landing

Post by :FI:Bluebell » Thu Dec 31, 2009 10:09 pm

Sometimes we play missions we made ourselves and then sometimes we play a game mode called Domination(which is handy for everyone as they can join during the game, plus it has respawn). The ones we make ourselves have no respawn and more difficult.
We will be on tomorrow, so if you can get on we'll put up a server and shoot some stuff.



Vin
Oh the things you can find, if you don’t stay behind. – Dr. Seuss
:FI:Alex
Professional Boardie
Posts: 103
Joined: Mon Mar 23, 2009 2:33 pm
Location: Canada, Montreal

Re: ArmA 2 Helo Landing

Post by :FI:Alex » Fri Jan 01, 2010 12:43 pm

In last COOP we used helicopters for trasport APC not only personell.
Image

APC was used for support infantry immideatelly after releasing it close to hot area.
You can see rearming APC at enemy artillery battery after it spend all ammo.
Image

I like ARMA2 more and more. There is big advantages in compare with many other games that ARMA has opportunity to interaction between different kind forces (infantry, artillery, navy, air forces etc).
We can create coop missions which will have general line - mission will not can be comleted without help/interaction of each other. For example in case wounding we should to transport a soldier by heli (like in real) or at least to call medical hely for "healing to 100%" so it woild be interesting to remove player death - leave only heavy wounding, so he cant to take part in the action. We will drag him to safe place for heli landing and marked that place by color smoke others will cover.
There is millions of scenarios... we can point by laser some of targets for bombing - for recon group it will takes time to go close to target, find a good position etc etc.. also this group can suppress any AAA defence before air strike. Or infantry gruop can coordinate artillery strike.
I think general rule - remove any boots from our side ;)
Image Skype: alexander.deyneko
User avatar
:FI:Bluebell
Post Maniac 2nd Grade
Posts: 1548
Joined: Tue Apr 29, 2003 2:22 pm
Location: Glasgow, Scotland

Re: ArmA 2 Helo Landing

Post by :FI:Bluebell » Fri Jan 01, 2010 3:02 pm

we can point by laser some of targets for bombing - for recon group it will takes time to go close to target, find a good position etc etc.. also this group can suppress any AAA defence before air strike.
I made a mission exactly like that.




Vin
Oh the things you can find, if you don’t stay behind. – Dr. Seuss
:FI:Alex
Professional Boardie
Posts: 103
Joined: Mon Mar 23, 2009 2:33 pm
Location: Canada, Montreal

Re: ArmA 2 Helo Landing

Post by :FI:Alex » Fri Jan 01, 2010 4:32 pm

:FI:Ardmore wrote:I made a mission exactly like that.
I some time ago felt my mind is scaning but I didn't know this is you! :shock:

When we will be play it? Or I missed it?
Image Skype: alexander.deyneko
User avatar
:FI:Bluebell
Post Maniac 2nd Grade
Posts: 1548
Joined: Tue Apr 29, 2003 2:22 pm
Location: Glasgow, Scotland

Re: ArmA 2 Helo Landing

Post by :FI:Bluebell » Fri Jan 01, 2010 5:20 pm

We have'nt played it yet, but hopefully soon.





Vin
Oh the things you can find, if you don’t stay behind. – Dr. Seuss
Post Reply