Post
by Beowolff » Sun Jul 10, 2005 3:55 am
oh, i agree with you, Falcon, the programmers are doing a good job. of course, 98.999 percent of it is always FLIGHT MODEL. and there in lies they rub. flight models alone do NOT carry a game completely. as important as they are, they are not EVERYTHING to any game. and this is a game.
and they (programmers or rather Oleg) listen TOO much to the LORD KEEPERS OF THE SACRED FLIGHT MODELS... where as most of those are geeko's with screws loose or 13 year old wanna be geeko's also with screws loose. as noted above by others, no matter how perfect seemingly the flight models are, at the end of the flight in IL2, you're STILL sitting in front of a computer screen.
it ain't real, no matter what.
and as noted, sure, the flight models need to be somewhere generally within normally understood/known models... but do they need to be SPOT on to have fun? nope. for if they were, 90 percent of us would NOT be able to leap into a cockpit and even get airborne... let alone dogfight with enemy aces. and THAT wouldn't do much for game sales.
also, even with our present level of technology, i don't think we're anywhere NEAR capable of building softward PERFECTLY able to emulate a REAL WW2 (or any other) fighter plane or bomber. just too many damned variables to take into consideration. and if we 'could' we'd need super Cray computers the size of a house to run them.
so, if those "the flight models HAVE to be PERFECT' guys REALLY want to be spot on and truely 100% authentic, then since it quite obviously can't be... the game is ruined from the get go. and we can carry that line of thought right on down the line. since we don't REALLY have authentic, perfectly modeled physical cockpits for us to sit in while we play, with authentic gauges/dials, levers, switches, seat cushions, headrests, etc, etc... how then can this game be authentic and why didn't Oleg include all of that with the game in the first place. course the game box would have had to be REALLY big...but hey. yeah, silly sounding to expect such, but then so are the "FM HAS TO BE EXACTLY RIGHT" thoughts.
the real truth of the whole FM thing is that everybody with a mouth wants THEIR fave mount to fly like THEY think it should... whether it really did or not. they even go so far as to put down REAL WW2 pilots that flew those planes...if favor of their own thoughts/ideas/wants/demands.... and they just won't shut up about it.
course those same guys (many of them the same people) are also the ones that continually pop off about how we need ANOTHER version of the bf-109 cause THAT one was sooo important to the war (when usually the one their talking about is a one-off or a paper design that never even saw flight, let alone combat.) completely ignoring dozens of other 'different' important aircraft that did see everyday service and made great contributions to the war effort of its respective side.
sheesh!
don't get me wrong, IL2 and all its versions are great games... great efforts by Oleg and crew to get us a good, workable WW2 game to play. in fact, there's little doubt that as it stands now, IL2 is the best there is. but it could and perhaps should have been better ---at least when it concerns pure gaming enjoyment. and perhaps it would have been... if the quest for the PERFECT flight model wasn't continually screamed for by all of the know it all loonies, most of them that wouldn't know "authentic" if it reared up and bit them on their collective ignorant arses.
Beowolff