HSFX not working

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:FI:Gadje
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HSFX not working

Post by :FI:Gadje » Thu Aug 22, 2013 10:48 am

Not that I'd be bothered but Sundays require it. Looks like something I've done has buggered HSFX.
4.11, 4.12 and 4.12.1 all OK though but when I choose the mod in JSME all I get is 4.11. I was planning to reinstall HSFX and hope the other versions would remain in the JSME Mods folder.
Any advise?
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Re: HSFX not working

Post by :FI:Genosse » Thu Aug 22, 2013 12:06 pm

Oh, man! Troubles, troubles everywhere. Everywhere I look ... :shock:

Actually, re-install HSFX ... that's all I can advise you. Normally, as the developers of HSFX recommend, you need to disable every mod in the JSGME application before updating HSFX. I assume that this might have been the point where something went wrong. Talking about the different stock folder I think the other versions can remain in the JSME Mods folder.

Wasn't much of help, was I?

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Re: HSFX not working

Post by :FI:Sneaky_Russian » Thu Aug 22, 2013 12:55 pm

All I did was install 4.12 to it's own folder in jsgmemods, unpack 4.12.1 to desktop folder then copy contents to jsgmemods\4.12

HSFX history mod folder ought to remain unaltered by this method, so what else did you do?

I'm not aware of any updates to HSFX, but if you use the updater safest to rename HSFX history mod to "-HSFX history mod" (or any other name that suits you)

!INSTLOGS folder may contain some clues
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Re: HSFX not working

Post by :FI:Nellip » Thu Aug 22, 2013 10:14 pm

Two separate installs for me, 4.11 with HSFX, and 4.12 totally separate with no HSFX. Never trusted those switchers.

I know it should work, but one false move and you're looking at a big problem............ :oops:
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Re: HSFX not working

Post by :FI:Sneaky_Russian » Fri Aug 23, 2013 1:22 am

:FI:Nellip wrote:
I know it should work, but one false move and you're looking at a big problem............ :oops:
All backed up on USB drive
All possible problems covered.
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:FI:Gadje
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Re: HSFX not working

Post by :FI:Gadje » Fri Aug 23, 2013 9:33 am

Thanks for the imput guys.
I can only think it was adding 4.12.1 or perhaps the sound mod even? and that I didn't disable all in JSGME before applying.
Anyhoo I'll try reinstalling. I have little storage left on my SSD so JSGME is the best solution for me.
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Re: HSFX not working

Post by :FI:Sneaky_Russian » Fri Aug 23, 2013 10:56 am

:FI:Gadje wrote:Thanks for the imput guys.
I can only think it was adding 4.12.1 or perhaps the sound mod even? and that I didn't disable all in JSGME before applying.
Anyhoo I'll try reinstalling. I have little storage left on my SSD so JSGME is the best solution for me.
Fair enough, but if you put the 4.12+4.12.1 patch in the jsgmemods folder it shouldn't affect your base install or any mods active at the time. You only need to disable all before activating 4.12/1

Take a look athttp://www.endlager.net/phpBB3/viewtopi ... =3&t=10418

Worth adding config .ini from 4.11.1 to C:\HSFX\IL-2 Sturmovik 1946\jsgmemods\4.11.1
After you have run it, then clear mods , enable 4.12.1 set up new screen res and save conf.ini to C:\HSFX\IL-2 Sturmovik 1946\jsgmemods\4.12 .1

only issue I had was .last.quick missing from C:\HSFX\IL-2 Sturmovik 1946\jsgmemods\4.11.1\Quicks
This meant that game would just hang if I went to Quick missions after running a quick in 4.12 and then returning to 4.11. Thats because .last.quick is by default saved to Quicks in IL2 root.

So run 4.11.1 and copy it from C:\HSFX\IL-2 Sturmovik 1946\Quicks to C:\HSFX\IL-2 Sturmovik 1946\jsgmemods\4.11.1\Quicks or you could just copy and rename an old 4.11.1 or earlier quick mission
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"The marksman hitteth the target partly by pulling, partly by letting go. The boatsman reacheth the landing partly by pulling, partly by letting go." (Egyptian proverb)
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