possible Server mod.

Place to discuss modifications for all mudmoving games
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:FI:Dutchman
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possible Server mod.

Post by :FI:Dutchman » Wed Jan 30, 2008 10:51 am

Guys check this out..,


This is a discription of some parameters that can beedited in a server configfile to control a load of things.

question do we want to try this on one of the servers ??

its a server config only so no tweaking on yours side.

I've highlighted a couple of items that might be intresting.

Modification for Call of Duty 4 multiplayer
---------------------------------------------------
Name : ACE (Additional Combat Effects)
Version: 1.5
Author : Wildcard
Site : http://www.wildcardonline.nl" onclick="window.open(this.href);return false;
Last Update : 18-01-08

Donations
-----------
If you think this mod has brought new life into your CoD4 server and got
a few dollars(or euros) to spend, go here: http://www.wildcardonline.nl" onclick="window.open(this.href);return false;


Compatibility
-------------
Full compatibility on Call of Duty 4 stock gametypes and maps




Credits:
-------------
Original FPS-fix and ambient fx disable method bullet-worm
Healthregen overhawl Developed by Wanna Ganoush
Bot script Tally and OLD MAN WITH GUN, enhanced by bullet-worm
Compassping Thanks to Tally for figuring this out.
Laserdot color images and napalm fx {PST}-Joker
Nightmod Zeroy
Bodysearch Orriginal by Bell, adjusted by Myk_toni and Wildcard
Health pack model, ctf, ctfb, htf Tally, made compatible for ACE by Wildcard

The rest Wildcard ( 99% ported over from WW2X)

Suggestions, ideas, feedback and inspiration - All the people in the various CoD forums



Features
-----------
Most features below have various options and settings in itself:

- Body search
- Ambient fx control
- Extended obituaries
- UAV, airstrike, chopper killstreak control
- Nade dropping
- Pain and Death sounds
- Name checker
- Unknown soldier/ Unnamed Player Handling
- Zeroy's NighMod
- Random map rotation
- Map rotate if empty
- Bodysink
- Admin punishment control (more will be added to this)
- Weapon drop on arm/handhit, trip on leg/foot hit
- No enemyfiring compass-blip
- First blood announcement
- Head shot anouncement
- Health pack drop/pickup
- Anti camping with several punishments
- Clan text logo
- Clan Hud Image logo
- Working bots for testing
- Firstaid system
- Player bleeding
- Option to set sv_fps to 20, 25 or 30 (needs testing)
- Weapon damage modifiers
- Grenade indicators on or off
- Crosshairs on or of
- Redcrosshairs on or off
- Enemy names on or off
- Deathicons on or off
- Mantlehints on or off
- Objective pointers on or off
- Hiticon on or off + additional settings
- Falldamage moddifiers
- Jump height moddifier
- Prematch movement on or off
- Healthbar
- Option to turn on or off turrets
- Spawnprotection
- Invisible spawn
- Vote menu delay/limiter
- Welcome messages
- Server messages
- Teambalance msg on or off
- Rangefinder
- Laserdot
- Live stats

- Prolly a few i forgot
- More to come :)


Custom gametypes
-----------
- CTF
- CTFB
- HTF
Dutch..,

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:FI:Rabitski
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Post by :FI:Rabitski » Wed Jan 30, 2008 5:37 pm

Anti camping. Guess they'll be no more gremermen's on the server :lol:
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:FI:Macca
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Post by :FI:Macca » Wed Jan 30, 2008 8:52 pm

CAPTURE THE FLAG!!! WHEEEEEEE;)

Mac
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:FI:ZekeMan
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Post by :FI:ZekeMan » Thu Jan 31, 2008 8:05 am

Sounds good to me...but what would be considered anti-camping? I get tired of someone whining when someone else takes up what the military calls a defensive position. Its never bothered me, just made it more of a challenge...lead with a grenade and giggle all the way. Hooah! I for one won't support a server that penalizes you or whatever for staying stationary for a couple minutes.
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:FI:Rabitski
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Post by :FI:Rabitski » Thu Jan 31, 2008 2:52 pm

True Zeke but there is also objects to capture, when you sit over the target without trying to take it; that would be camping. Everybody does it @ some stage and thats fine. The danger come's when there is to much off it; all action just stops, and everybody sit's in there corners waiting for the next person to make the first move. I have seen it time and time again; one team camps the other attacks, but the attacking team win's every time, sure the camper's kill death ratio looks good, but the winning team get's the win pt's. Anyhow everybody play's the game there own way, thats why we play the game instead of joining the army :)
:FI:Mefisto
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Post by :FI:Mefisto » Thu Jan 31, 2008 4:48 pm

boobie traps? :lol:
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