Arma 2 missioin editing help

Questions and solutions for all mudmoving games related problems
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:FI:Eagle
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Arma 2 missioin editing help

Post by :FI:Eagle » Sun Jul 18, 2010 1:43 am

Sorry if this isn't the correct place for this. The platoon section is pretty dead and it doesn't fit any topics there.
I have a question and I am sure I will find more as I work.
What is the terrain 50 thing or something? The thing to make the grass and flowers go away...
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:FI:Bluebell
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Re: Arma 2 missioin editing help

Post by :FI:Bluebell » Sun Jul 18, 2010 11:02 am

Try this Eagle -

Side = Game Logic
Class = Objects
Control = Non playable
Info age = unknown
Vehicle lock = default
unit = Game logic
Special = none

in the init box put --SetTerrainGrid 50




Vin
Oh the things you can find, if you don’t stay behind. – Dr. Seuss
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:FI:Eagle
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Re: Arma 2 missioin editing help

Post by :FI:Eagle » Mon Jul 19, 2010 1:23 am

Thanks, I got that now.
How do I make a trigger that senses when person1, 2, and 3 are dead so it triggers?
What weapons should I be using in my mission? Any specific requests?
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:FI:Rabitski
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Re: Arma 2 missioin editing help

Post by :FI:Rabitski » Mon Jul 19, 2010 2:58 am

When I get a sec Eagle and I remember how and what I have to send, I'll E Mail you my Weapon templet mission. In an Ideal world we'd be picking a role and sticking with it for each mission, this way the person who is the anti-tank guy will get better at that role and so on. Sure there are missions when there are no tanks ect. But the same is true for the sniper.
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:FI:Eagle
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Re: Arma 2 missioin editing help

Post by :FI:Eagle » Mon Jul 19, 2010 3:02 am

So a scar acog for me because I have been using that a lot. What AT weapon do we usually us? Javelin right?
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Re: Arma 2 missioin editing help

Post by :FI:Bluebell » Mon Jul 19, 2010 12:59 pm

How do I make a trigger that senses when person1, 2, and 3 are dead so it triggers?
Try this - In the Condition box put -- "!Alive person1 AND !Alive person2 AND !Alive person3" (without quotes) were person# is the name. Set Axis "A" and "B" to 0, Activation "none" Type "none".




Vin
Oh the things you can find, if you don’t stay behind. – Dr. Seuss
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Re: Arma 2 missioin editing help

Post by :FI:Rabitski » Mon Jul 19, 2010 1:18 pm

Vin I sent Eagle the SMQ file along with the PBO, but for the life of me I cant' remember what you do with them to be able to Edit them.
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Re: Arma 2 missioin editing help

Post by :FI:Eagle » Mon Jul 19, 2010 7:24 pm

Vin: That works beautifully. Thanks
Greg: Got it and I got it working. Thanks
Am I allowed to give guys M136? My mission doesn't require a full javelin and that thing is just so darn heavy.
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:FI:Rabitski
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Re: Arma 2 missioin editing help

Post by :FI:Rabitski » Mon Jul 19, 2010 8:22 pm

Heavy it may be but it's 100% sure of hitting the target + I liked the idea off having an Anti-Tank team (One shooter and a poor sod lugging the re-loads)> I'd like to get a sniper team going as well (1 shooter and a spotter) but I'll wait on that, Me I like the SMAW with the spotting rifle, and some of us who shall remain nameless would need a scud to hit be sure of hitting a target ;)
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:FI:Eagle
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Re: Arma 2 missioin editing help

Post by :FI:Eagle » Mon Jul 19, 2010 8:27 pm

This will be close range. Its an ambush as a troop truck and a uaz enter a town. Personally I find myself more accurate with an M136 than a Javelin because I like to sneak up close and the javelin blows me up at that range. :shock:
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Re: Arma 2 missioin editing help

Post by :FI:Wolfhound » Mon Jul 19, 2010 8:46 pm

Maybe a Compromise,how about the carl gustav 84mm
http://www.armaholic.com/page.php?id=9355

give me, me auld FN and i will even lug the 84mm rds
"i will give thee a dog which i got in ireland. He is huge of limb,and for a follower equal to any man,Moreover, he hath a man's wit and will bark at thine enemy's but never at thy friends. He will see by each man's face whether he be ill or well disposed toward thee. He will give down his life foe thee. (The Icelandic Saga of Nial,c . AD 970-1014

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:FI:Eagle
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Re: Arma 2 missioin editing help

Post by :FI:Eagle » Mon Jul 19, 2010 8:59 pm

Have fun with that
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:FI:Rabitski
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Re: Arma 2 missioin editing help

Post by :FI:Rabitski » Mon Jul 19, 2010 9:11 pm

Pffffff, I'll give ya a gustave alright but not the one yer looking for :D .

http://www.youtube.com/watch?v=JPeyd8F0 ... re=related

We'd all be Toast :D
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:FI:Eagle
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Re: Arma 2 missioin editing help

Post by :FI:Eagle » Mon Jul 19, 2010 9:23 pm

Those rounds wouldn't be to heavy to carry around
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Re: Arma 2 missioin editing help

Post by :FI:Wolfhound » Mon Jul 19, 2010 9:38 pm

"i will give thee a dog which i got in ireland. He is huge of limb,and for a follower equal to any man,Moreover, he hath a man's wit and will bark at thine enemy's but never at thy friends. He will see by each man's face whether he be ill or well disposed toward thee. He will give down his life foe thee. (The Icelandic Saga of Nial,c . AD 970-1014

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