Page 2 of 2

Re: Arma 2 missioin editing help

Posted: Mon Jul 19, 2010 9:47 pm
by :FI:Eagle
How do I use the stand up script thing and the fleeing thing? {_x allowfleeing 0} foreach thislist; what do I put for this list or whatever?

Re: Arma 2 missioin editing help

Posted: Mon Jul 19, 2010 9:49 pm
by :FI:Rabitski
Well what do you expect, there French And Canadian, I'm surprised they were able to dress themself's :D

You make a trigger Eagle. Set it to activation OPFOR and put the radius to cover the Area of the Map you expect the action to take place 2000-5000. The line you copy into the int. box. There should have been 4 of them in the mission I sent you, all you'd have to do is click on one and just copy and past it into the mission your working on if you want.

Re: Arma 2 missioin editing help

Posted: Tue Jul 20, 2010 10:46 pm
by :FI:Eagle
How would I do a parachute start for a mission where you spawn close to the ground so the team all lands together? It was at the start of one of the missions I played.

Re: Arma 2 missioin editing help

Posted: Wed Jul 21, 2010 12:35 pm
by :FI:Rabitski
For the Chute

Side: Empty. Unit:Parachute[USMC].

Class:Air. Special:Flying.

Control:Non-Playable. Name:Chute1(you can name it whatever you like).

Initialization:Chute1 flyinHeight 800;(you can try to put this higher if you like, but I had no luck with that).

In the Players Initialization:
this moveinDriver Chute1;

You'll need to give each chute a name Chute1 through to chute6 ect, or c1,c2,c3,,,,,,. Then each player will have to be assigned a chute. You don't have to sinc them they will drop where ever you place the parachute, just group the squad players and assign way-points to them as normal.

Re: Arma 2 missioin editing help

Posted: Thu Jul 22, 2010 7:22 pm
by :FI:Eagle
Thanks, I got it now

Re: Arma 2 missioin editing help

Posted: Sun Jul 25, 2010 7:51 pm
by :FI:Eagle
Is there a way to trick the A.I. into thinking you are elsewhere? Like if you are trying to sneak across enemy territory could you shoot a couple grenades off in one direction then run in another? Will the A.I. follow the landing points of the nades or the launching point?

Re: Arma 2 missioin editing help

Posted: Mon Jul 26, 2010 12:48 pm
by :FI:Rabitski
launch pt, would be my guess.