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Arma 2 missioin editing help

Posted: Sun Jul 18, 2010 1:43 am
by :FI:Eagle
Sorry if this isn't the correct place for this. The platoon section is pretty dead and it doesn't fit any topics there.
I have a question and I am sure I will find more as I work.
What is the terrain 50 thing or something? The thing to make the grass and flowers go away...

Re: Arma 2 missioin editing help

Posted: Sun Jul 18, 2010 11:02 am
by :FI:Bluebell
Try this Eagle -

Side = Game Logic
Class = Objects
Control = Non playable
Info age = unknown
Vehicle lock = default
unit = Game logic
Special = none

in the init box put --SetTerrainGrid 50




Vin

Re: Arma 2 missioin editing help

Posted: Mon Jul 19, 2010 1:23 am
by :FI:Eagle
Thanks, I got that now.
How do I make a trigger that senses when person1, 2, and 3 are dead so it triggers?
What weapons should I be using in my mission? Any specific requests?

Re: Arma 2 missioin editing help

Posted: Mon Jul 19, 2010 2:58 am
by :FI:Rabitski
When I get a sec Eagle and I remember how and what I have to send, I'll E Mail you my Weapon templet mission. In an Ideal world we'd be picking a role and sticking with it for each mission, this way the person who is the anti-tank guy will get better at that role and so on. Sure there are missions when there are no tanks ect. But the same is true for the sniper.

Re: Arma 2 missioin editing help

Posted: Mon Jul 19, 2010 3:02 am
by :FI:Eagle
So a scar acog for me because I have been using that a lot. What AT weapon do we usually us? Javelin right?

Re: Arma 2 missioin editing help

Posted: Mon Jul 19, 2010 12:59 pm
by :FI:Bluebell
How do I make a trigger that senses when person1, 2, and 3 are dead so it triggers?
Try this - In the Condition box put -- "!Alive person1 AND !Alive person2 AND !Alive person3" (without quotes) were person# is the name. Set Axis "A" and "B" to 0, Activation "none" Type "none".




Vin

Re: Arma 2 missioin editing help

Posted: Mon Jul 19, 2010 1:18 pm
by :FI:Rabitski
Vin I sent Eagle the SMQ file along with the PBO, but for the life of me I cant' remember what you do with them to be able to Edit them.

Re: Arma 2 missioin editing help

Posted: Mon Jul 19, 2010 7:24 pm
by :FI:Eagle
Vin: That works beautifully. Thanks
Greg: Got it and I got it working. Thanks
Am I allowed to give guys M136? My mission doesn't require a full javelin and that thing is just so darn heavy.

Re: Arma 2 missioin editing help

Posted: Mon Jul 19, 2010 8:22 pm
by :FI:Rabitski
Heavy it may be but it's 100% sure of hitting the target + I liked the idea off having an Anti-Tank team (One shooter and a poor sod lugging the re-loads)> I'd like to get a sniper team going as well (1 shooter and a spotter) but I'll wait on that, Me I like the SMAW with the spotting rifle, and some of us who shall remain nameless would need a scud to hit be sure of hitting a target ;)

Re: Arma 2 missioin editing help

Posted: Mon Jul 19, 2010 8:27 pm
by :FI:Eagle
This will be close range. Its an ambush as a troop truck and a uaz enter a town. Personally I find myself more accurate with an M136 than a Javelin because I like to sneak up close and the javelin blows me up at that range. :shock:

Re: Arma 2 missioin editing help

Posted: Mon Jul 19, 2010 8:46 pm
by :FI:Wolfhound
Maybe a Compromise,how about the carl gustav 84mm
http://www.armaholic.com/page.php?id=9355

give me, me auld FN and i will even lug the 84mm rds

Re: Arma 2 missioin editing help

Posted: Mon Jul 19, 2010 8:59 pm
by :FI:Eagle
Have fun with that

Re: Arma 2 missioin editing help

Posted: Mon Jul 19, 2010 9:11 pm
by :FI:Rabitski
Pffffff, I'll give ya a gustave alright but not the one yer looking for :D .

http://www.youtube.com/watch?v=JPeyd8F0 ... re=related

We'd all be Toast :D

Re: Arma 2 missioin editing help

Posted: Mon Jul 19, 2010 9:23 pm
by :FI:Eagle
Those rounds wouldn't be to heavy to carry around

Re: Arma 2 missioin editing help

Posted: Mon Jul 19, 2010 9:38 pm
by :FI:Wolfhound