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HQ?

Posted: Sun Jan 27, 2008 1:00 am
by :FI:Sneaky_Russian
Image

Posted: Sun Jan 27, 2008 4:49 am
by :FI:WillieOFS
When ya get bidness taken care of, stop off at Pat's Place. :D
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No Yak Herders allowed. :lol:

Posted: Sun Jan 27, 2008 8:32 am
by :FI:Falcon
Beautimous!!!

Posted: Mon Jan 28, 2008 1:10 am
by Skipper
WOW :shock: :lol:

Re: HQ?

Posted: Mon Mar 17, 2008 7:52 pm
by :FI:Sneaky_Russian
Redecorated

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Re: HQ?

Posted: Mon Mar 17, 2008 10:39 pm
by :FI:Macca
Awesome!

Re: HQ?

Posted: Tue Mar 18, 2008 10:34 am
by :FI:Airway
Wow - didn't knew that building skins could be changed too :shock:

Now let's clean it inside:

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Re: HQ?

Posted: Tue Mar 18, 2008 11:54 am
by :FI:Macca
I assume it is the inside after last FI meeting, right?

Re: HQ?

Posted: Tue Mar 18, 2008 1:37 pm
by :FI:Sneaky_Russian
:FI:Airway wrote::shock:

Now let's clean it inside:
I didn't know you had been in my basement taking pictures :badgrin:

Re: HQ?- more buildings

Posted: Thu Mar 27, 2008 7:21 pm
by :FI:Sneaky_Russian
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Image

Re: HQ?

Posted: Thu Mar 27, 2008 7:27 pm
by :FI:Falcon
Sneaky,

I've only glanced at the mod that does this, but it confused me when I tried to install it. Is there a step-by-step tutorial for this anywhere?

Cool stuff btw!


F

Re: HQ?- fly the flag- More on Alpha channel

Posted: Thu Mar 27, 2008 9:56 pm
by :FI:Sneaky_Russian
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Just made a discovery:-

The background colour in the alpha channel gives transparent areas on the model. (That much I knew). The foreground color in the alpha channel produces ground shadow for the object.

Image

Re: HQ?

Posted: Sun Mar 30, 2008 9:54 pm
by :FI:Sneaky_Russian
Image

ANother experiment

Sneaky-"Two Sheds"- Russian

Re: HQ?

Posted: Sun Mar 30, 2008 11:05 pm
by :FI:Falcon
Cool!

You can take away walls? Or are there buildings like that already?

Neat set up.


F

Re: HQ?

Posted: Sun Mar 30, 2008 11:55 pm
by :FI:Sneaky_Russian
:FI:Falcon wrote:Cool!

You can take away walls? Or are there buildings like that already?

Neat set up.


F
Just made the alpha channel cover the cargo. doesn't work well for all buildings. I tried making clear and semi opaque windows in the HQ, but the opposite walls disappeared too.

(Should have these "cloned " as new objects soon.)