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and a new tank sim

Posted: Fri Jan 18, 2008 2:51 pm
by :FI:Macca
WW2 Battle Tanks - T34 vs Tiger

“WWII Battle Tanks: T-34 vs. Tiger” tells the story of the great triumph of the Soviet Army during the summer campaign of 1944. The Soviet Army had won the battle near Kursk, and since that day, German tank forces were retreating. “Operation Bagration” in 1944 was one of the most significant Russian campaigns during the struggle of Soviet and German tanks in Belorussia.

The player will be able to experience “Operation Bagration” in two playable campaigns – a Russian campaign and a German campaign, where he can take control over the Russian T-34 or, respectively, the German Tiger.

The player will be fighting in realistic locations, modeled after the Belorussian landscape of the early 20th century, recreated from hundreds of reference photos and maps. Additionally, the game will feature a realistic combat environment, including infantry, cars, armored personnel-carriers, motorcycles, artillery, aircraft.

The most detailed technical documents available were used to model realistic physics and tank behavior. To model realistic tank movements, the propulsion systems, transmissions and gear-ratios, tank masses, friction and suspensions were taken into consideration. For a realistic gunnery model, the mass of the shell, gravity, and the initial speed of the various ammunition types, as well as the various gunner's sights available, were taken into consideration.

Realistic effects, such as explosions, smoke, destruction of vehicles and buildings are modeled. Tanks (and other objects) can be shot or rammed, displaying different levels of damage. The player can observe the battlefield from both realistically modeled 3D or virtual stations, as well as from third person views and various camera angles.

Napalm Engine technology allows for stunning graphics effects, such as dynamic shadows, self shading, bump mapping, specular maps, glow and bloom effects. New technologies used make it possible to stretch the map-size to over 40 square kilometers and set up thousands of trees of the highest level of detail.

Key features:

• Storyline based on the Soviet Army “Bagration” operation in Belorussia in 1944;
• Large scale of available missions;
• Realistic handling and physics;
• Realistic locations depicting Belorussian landscape of the early 20th century;
• Detailed animation of weapons, vehicles and infantry
• Realistic combat environments of that time period, including infantry, cars, armored cars, motorcycles, artillery, aircraft, armored troop-carriers;
• Playable, detailed 3D crew stations for commander, driver and gunner;
• Non-Linear Mission Structure;
• Various external Views;
• Realistic effects: explosions, smoke, destroyable units;
• Both Internet and LAN Multiplayer Options;

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Haarlem, The Netherlands – November 26, 2007 – Leading Publisher Lighthouse Interactive is proud to announce that it has acquired the PAN European publishing rights to Russian Publisher IDDK and Russian developer G5's highly anticipated simulation game ‘WWII Battle Tanks: T-34 vs Tiger’. Scheduled to release in Q1 2008 on the PC, this highly realistic WW2 Tank simulation game will allow players to experience the power of some of the most advanced weaponry of its time and battle the enemy head on during some of the most critical campaigns of World War 2.

Steve Wall, Vice President Business Development for Lighthouse Interactive said: “We are very excited to be publishing ‘WWII Battle Tanks: T-34 vs. Tiger’ throughout Europe. This is truly the most immersive World War 2 tank simulation available to date.” He went on to say, “The development team has created something special with their attention to detail in all aspects of the game. The combination of gorgeous graphics, realistic physics models, interactive environments and deep and engrossing gameplay is sure to satisfy the most ardent gamer.”

Dmitry Demenchoock Head of Games for IDDK said “Our developer G5 Software, ourselves, our volunteer testers and consultants from around the world have put a tremendous amount of effort and passion into creating ‘WWII Battle Tanks: T-34 vs. Tiger’. A game of this kind requires specialized publishing and promotion abilities from a publisher. Experience, professionalism and real passion for the game are what is required. This describes Lighthouse Interactive perfectly and is why we think that Lighthouse Interactive was the ideal choice for us and we are pleased to be working with them.”

Mac

Posted: Fri Jan 18, 2008 4:50 pm
by :FI:Falcon
Man, I'd love a new tank sim. I'll be waiting for the reviews for sure!

So ... erm ... two weeks?


thx Mac


F

Posted: Sun Jan 20, 2008 4:05 pm
by :FI:Igor
Looks interesting.

Igor

Modelling detail looks...

Posted: Tue Jan 22, 2008 4:45 am
by :FI:Heloego
...good!

Be nice to find out how the rest hold up. :)

Posted: Sat Feb 02, 2008 3:20 pm
by :FI:Airway
I was beta tester on the last version and can just say - it's great but it needed a lot of more work till they released it. But then unfortunately they released it in russia when we knew still a hundred bugs.

I hope lighthouse is doing a good job to force it to a better quality.

Posted: Wed Feb 06, 2008 6:23 pm
by :FI:ZekeMan
How different/better is this than RO? I love the tanks, but if its just another limited version of RO's tank line that I am not too interested.

Posted: Wed Feb 06, 2008 6:57 pm
by AltarBoy
I must be playing too many high end games. The graphics, particularly the environment looks too low for me....let's hope the gameplay makes up for it. I played T-54 Fields of Fire and that was fun.