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Silent Hunter III

Posted: Sun Apr 29, 2007 4:53 pm
by :FI:Falcon
Hey! Did you know that SHIII is out? Really!

I finally installed it and updated it to v1.3. Should I continue to 1.4b?

I am an uber subber. I've already navigated the sub through the narrow pass and will attempt a dive later today.

ooo! Watchout buoys!


uberunterdemSeebootkommanderfalcon

Posted: Sun Apr 29, 2007 4:57 pm
by :FI:Scott
Just when you thought it was safe to go back into the water......

Re: Silent Hunter III

Posted: Sun Apr 29, 2007 7:15 pm
by :FI:Nellip
:FI:Falcon wrote:Hey! Did you know that SHIII is out? Really!

I finally installed it and updated it to v1.3. Should I continue to 1.4b?

I am an uber subber. I've already navigated the sub through the narrow pass and will attempt a dive later today.

ooo! Watchout buoys!


uberunterdemSeebootkommanderfalcon
I know things are a little slow down in the bayou but didn't SHIII come out about 2 years ago? SH IV on the other hand has been out a few weeks :lol: :lol: :lol:

Posted: Sun Apr 29, 2007 7:21 pm
by Nightcat
Poor Falcon...

^:|

Posted: Sun Apr 29, 2007 9:33 pm
by AltarBoy
It's all dat dumb gumbo dat got stuck between his ears! :lol: But things are really slow in Loozeyanna. In fact the song "Yellow Submarine"- by The Beatles just hit Number 1! :lol: :lol:

Altar- Banned from Loozeyanna for life-Boy.

Posted: Sun Apr 29, 2007 11:08 pm
by Nightcat
When I grow up, I wanna be just like him :D

Posted: Sun Apr 29, 2007 11:24 pm
by :FI:Macca
Stu, if I may recommend something for SH3 - download the GWX super mod, after patching the game to the max, of course, patch the mod to 1.03, install SH3 commander, skinpack, cfg files and voila. The SH3 game rocks and kicks butt. I think the atosphere is waaay better than in SH4, which is wonderful anyway;) I just like german commands;) maybe I should find myself some Helga for a girlfriend ;) You know - the "alaaaarm" scream is sooooo cool.

MacKaleun

Re: Silent Hunter III

Posted: Fri Dec 26, 2008 4:54 pm
by :FI:Macca

Re: Silent Hunter III

Posted: Sat Dec 27, 2008 3:02 pm
by :FI:IceFrog
:FI:Macca wrote:GWX 3.0
i had the "SH3 - GWX" running on my computer before it went down....... it was great.. blew my mind away

Re: Silent Hunter III

Posted: Sat Dec 27, 2008 4:40 pm
by :FI:Airway
And what is it for?

I only see following on the pictures there.. AFTER OLC's modification the weather got worse in the simulation :D

Re: Silent Hunter III

Posted: Sat Dec 27, 2008 5:21 pm
by :FI:Macca
SH3 GWX Manual wrote:GWX December 2008 Update (Version 3.0 “Gold”)
New GWX Options
• The Open Hatch mod now opens the hatch for Type VII, IX, and XXI U-boats, as well as updating the interior of the Type II and Type VII, and some small fixes by âۥDiving Duck‖ using the âۥS3D‖ tool by âۥSkwasjer‖
Individual Ships and Aircraft
• Added replacement Georgios Averof armored cruiser by âۥvonDos‖
Environment Improvements
• Added Environment 2.4.3 mod by âۥonelifecrisis‖, with the following small fixes and adjustments by âۥRef‖ and âۥKpt. Lehmann‖
 Restored moon reflections
 Set water opacity to GWX default
 Added moon by âۥIchneumon‖
 Retained original wave textures from GWX
The GWX Team gives special thanks to âۥonelifecrisis‖ for his assistance with the integration and adjustment of his environmental modifications to ensure the correction of the horizon demarcation issue present in GWX and other available 16-kilometer visibility mods prior to his involvement. GWX Users may visit with and view other modifications by OLC here:
http://www.subsim.com/radioroom/showthread.php?t=134186
• Interiors now slant according to dive angle, based on original work by âۥAnvart‖ and enhanced by âۥVickers03‖
• Real depth charge sounds added by âۥPrivateer‖
• Added âۥLehmann International News‖ by âۥWreford-Brown‖
• U-boat distress radio messages by âۥvon Hally‖ and âۥDanurve‖
The Grey Wolves Expansion V3.0 Gold E-2
Bug Fixes
• Incorporated small hotfixes to GWX V2.1 by âۥbigboywooly‖
 Fixed missing second Calais harbor showing on map
 Moved Calais gun emplacements
 Fixed bug where Type VIIC/42 radar was destroyed upon starting game
 Fixed 7th flotilla entry/exit dates from Königsberg causing opposing base change messages
 Fixed error in ge_menu.txt where Memel was listed instead of Königsberg
 Added silhouette fixes by Reece
 Adjusted draft of the Schute_M2 to remove sinking ship bug
• VIIC/Turm 2 reflection fix by Reece with adjustments by âۥPrivateer‖
• Type XIV U-boat (âۥmilchkuh‖) caustics corrections by âۥPrivateer‖
• Corrected location of Brunsbüttel and Holtenau by âۥbigboywooly‖
• Museum text adjustments by âۥbigboywooly‖ for:
 Brooklyn-class light cruiser
 Buckley-class destroyer escort
 River class frigate
 Small depot ship
 Armed Tugboat
 Ceramic-type ocean liner
 Large passenger/cargo ship
 Large troopship
 Troopship
• Adjusted radio message dates for U-488 resupply U-boat and Operation Cerberus.