BG1942 Announcement

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:FI:Dutchman
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BG1942 Announcement

Post by :FI:Dutchman » Tue Jul 05, 2005 2:31 pm

MOD info on Battlefield 1942 and BF2

The BattleGroup 42 team has announced that they have set out to develope what will become known as BattleGroup 2. Known for the historically accurate weapons, skins, models and maps, they will bring a welcome addition to the world of Battlefield 2. Also being announced is the end of development for BattleGroup42, although with a twist, a final release of the mod focused on the African Theatre. Read the release below:

The Battlegroup42 Mod Team are pleased to announce that we have started developing a WW2 mod for the Battlefield 2 engine; this will be known as Battlegroup 2. It will retain BG's trademark mix of historically accurate models and maps, combined with enjoyable and fun gameplay and an emphasis on teamwork.

Although we will continue to support Battlegroup42 on Battlefield Vietnam - with a new African Theatre release out soon - it is with regret we must announce we will not be able to work any further on BG42 on the BF42 engine. However, the BF42 mod will live on with the support of the MOB clan, who were instrumental in developing and creating many of the new maps in the recent 1.2 release. For further details of BG42 developments visit the BG42 website at http://www.battlegroup42.de" onclick="window.open(this.href);return false;.

As part of these exciting new developments we will be rebuilding our website at http://www.Battlegroup42.com" onclick="window.open(this.href);return false; to cover our work and plans for BG2. The main forums for all three generations of the mod can be found at http://www.battlegroup42forum.com" onclick="window.open(this.href);return false;. We also have new members coming on board, including Fabio who has experience in making player models, and DarkElfa who is known for his player skins. Smig, who is well known in the community for his BF42 statics, is joining us to work with GeronimoGer on developing new WW2 statics. GeronimoGer has already done some great ones for the African theatre, including the Bizerte Fort.

We have bold and ambitious plans for Battlegroup 2, however, and are looking for further talent, particularly mappers, modellers, unwrappers and skinners. Please contact us at battlegroup42forum.com if you are interested.

Initial work has already begun on BG2, based on work originally earmarked for BGV, with a number of newly built vehicles by Koricus and DaCrapper, a Sten by Geronimo with new animations, plus a new HUD by Bobton. We are very happy to showcase them now as works in progress, and we will update you as they develop.


Check out the BattleGroup42 mod sitehere.

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Post by :FI:TacticalS! » Tue Jul 05, 2005 3:39 pm

I have been enjoying their BF1942 mod, and really think their BF2 WW2 mod will be awesome. They take a lot of pride in their work. Love their tanks and attention to detail.

Tact - "This doesn't sound at all like CoD; Is this really Dutchman?" - S! :D
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:FI:Dutchman
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Post by :FI:Dutchman » Tue Jul 05, 2005 4:36 pm

cod will be there no worries


I made that promise

So cod II will be there on the server ,even if i have to play it on my own

But in the meanwhile we do BF1942 and BF 2


Dutch..,

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