Kursk Campaign
Posted: Thu Feb 03, 2005 5:09 pm
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Check out your score and those of your mates here (might want to bookmark link ) -
http://www.drunkengaming.com/" onclick="window.open(this.href);return false;
**********************************************************
This thread is dedicated to the online Kursk Campaign being enjoyed by a portion of the Fightin' Irish Squad.
Please feel free to post suggestions, screenshots/tracks or make comments with regards to your missions.
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Time
As many already know, the Kursk Campaign is planned to be hosted each Wednesday evening at 10:00 p.m. Atlantic Time (9:00 p.m. Eastern / 8:00 p.m. Central / 7:00 p.m. Mountain / -4 GMT).
If for some reason I cannot host, I will try to provide ample notice beforehand.
As :FI:Snoop Baron hosts training sessions at this time as well, future sessions will be limited to approximately 1 hour when requested. If training is not planned for a particular Wednesday, subject to interest, the session may last for a maximum of 2 hours (midnight in the Maritimes ).
--------------------
DCG Settings
Missions created by DCG are now using the following parameters:
Flight Density - Dense
Column Density - Full
Stationary Object Density - Heavy
Action Radius - 50 kilometres
These parameters were set only at Moderate during our first session. I will continue to monitor server and game performance as we continue. I welcome feedback in both these areas.
Also, I have turned off transfer missions. Between sessions, if necessary, I will relocate squads manually.
--------------------
What is DCG?
The missions are being generated by a popular third-party IL-2 campaign generator known as Dynamic Campaign Generator (DCG). Here's an explanation of what DCG is from the creator of this wonderful generator for your information:
"Based on the Dynamic Campaign Generator for Combat Flight Simulator 2, this program generates dynamic campaigns for both IL-2 Sturmovik, IL-2 Forgotten Battles and Pacific Fighters by Maddox Games.
Over time, the front lines will shift, airfields may be captured and recaptured and objects appear and disappear. Squadrons will transfer closer to the front as friendly ground forces advance or bug-out should the enemy break-through.
Armor, truck columns, and trains will also move from city to city during missions and ships from harbor to harbor, starting the next mission at the city or harbor moved to in the previous mission. Build ups of guns and armor will also appear at the "front" and captured locations will have new defences generated.
IL-2 DCG will also track plane losses, pilot deaths, and the replacement of both, awards and promotions, as well as the destruction and replacements of moving vehicle and tank columns, trains, and ships, and static ground defenses. All in all, DCG offers IL-2 players a dynamic world in which to fly."
For further information please visit Paul's website at http://www.lowengrin.com" onclick="window.open(this.href);return false;.
--------------------
Icons
Presently icon assistance is being provided (as well as Map and Speedbar). The mp_dotrange settings allow for plane type and friendly names within 2 kilometres.
--------------------
Guidelines
I believe our fist session went very well. It appeared everyone enjoyed most of the missions. Our number one goal everytime is to have lots of fun and enjoy each other's company!
As many folks enjoy the immersion that historical campaigns can provide, please consider the following suggestions:
(a) Read all your briefings, and try to always fulfill your objectives, including following your flight paths.
(b) Only use externals when no longer active in the mission, and try to refrain from providing assistance to active pilots (Keppoch ).
(c) Feel free to fly for either side at any time, as well as choosing what specific assignment you would like to try when you have opportunity.
(d) Notwithstanding (c) above, it is more challenging when folks choose to fly on BOTH sides, and I would encourage this as much as possible.
(e) Provided there are enough players, consider the use of the RED and BLUE TeamSpeak channels to help reduce comm chatter and enhance teamplay.
But above all else, as mentioned, please just have fun and try to help out your teammates when you can!
--------------------
Music
While not required, if your system can handle the additional resources of playing music, you may enjoy the added immersion of having this option turned on.
Feel free to download this .wav file - http://personal.nbnet.nb.ca/ohearns/IL- ... efing1.wav (Save Target As) and place it in your sample\sounds directory. This will add background music while you read your briefings during this campaign.
--------------------
Record Keeping
I intend to maintain an ongoing tabulation of all those who participate in this campaign. While not as comprehensive as I would like, it will provide us with basic information that I hope you guys will find interesting.
Please report any errors that may occur during the course of this campaign.
Also, your ranking and awards will reflect what side you flew in your last mission. Your totals are unaffected of course.
----------
Any questions or problems with regards to the campaign please drop a comment here in this thread.
TactS!
Check out your score and those of your mates here (might want to bookmark link ) -
http://www.drunkengaming.com/" onclick="window.open(this.href);return false;
**********************************************************
This thread is dedicated to the online Kursk Campaign being enjoyed by a portion of the Fightin' Irish Squad.
Please feel free to post suggestions, screenshots/tracks or make comments with regards to your missions.
--------------------
Time
As many already know, the Kursk Campaign is planned to be hosted each Wednesday evening at 10:00 p.m. Atlantic Time (9:00 p.m. Eastern / 8:00 p.m. Central / 7:00 p.m. Mountain / -4 GMT).
If for some reason I cannot host, I will try to provide ample notice beforehand.
As :FI:Snoop Baron hosts training sessions at this time as well, future sessions will be limited to approximately 1 hour when requested. If training is not planned for a particular Wednesday, subject to interest, the session may last for a maximum of 2 hours (midnight in the Maritimes ).
--------------------
DCG Settings
Missions created by DCG are now using the following parameters:
Flight Density - Dense
Column Density - Full
Stationary Object Density - Heavy
Action Radius - 50 kilometres
These parameters were set only at Moderate during our first session. I will continue to monitor server and game performance as we continue. I welcome feedback in both these areas.
Also, I have turned off transfer missions. Between sessions, if necessary, I will relocate squads manually.
--------------------
What is DCG?
The missions are being generated by a popular third-party IL-2 campaign generator known as Dynamic Campaign Generator (DCG). Here's an explanation of what DCG is from the creator of this wonderful generator for your information:
"Based on the Dynamic Campaign Generator for Combat Flight Simulator 2, this program generates dynamic campaigns for both IL-2 Sturmovik, IL-2 Forgotten Battles and Pacific Fighters by Maddox Games.
Over time, the front lines will shift, airfields may be captured and recaptured and objects appear and disappear. Squadrons will transfer closer to the front as friendly ground forces advance or bug-out should the enemy break-through.
Armor, truck columns, and trains will also move from city to city during missions and ships from harbor to harbor, starting the next mission at the city or harbor moved to in the previous mission. Build ups of guns and armor will also appear at the "front" and captured locations will have new defences generated.
IL-2 DCG will also track plane losses, pilot deaths, and the replacement of both, awards and promotions, as well as the destruction and replacements of moving vehicle and tank columns, trains, and ships, and static ground defenses. All in all, DCG offers IL-2 players a dynamic world in which to fly."
For further information please visit Paul's website at http://www.lowengrin.com" onclick="window.open(this.href);return false;.
--------------------
Icons
Presently icon assistance is being provided (as well as Map and Speedbar). The mp_dotrange settings allow for plane type and friendly names within 2 kilometres.
--------------------
Guidelines
I believe our fist session went very well. It appeared everyone enjoyed most of the missions. Our number one goal everytime is to have lots of fun and enjoy each other's company!
As many folks enjoy the immersion that historical campaigns can provide, please consider the following suggestions:
(a) Read all your briefings, and try to always fulfill your objectives, including following your flight paths.
(b) Only use externals when no longer active in the mission, and try to refrain from providing assistance to active pilots (Keppoch ).
(c) Feel free to fly for either side at any time, as well as choosing what specific assignment you would like to try when you have opportunity.
(d) Notwithstanding (c) above, it is more challenging when folks choose to fly on BOTH sides, and I would encourage this as much as possible.
(e) Provided there are enough players, consider the use of the RED and BLUE TeamSpeak channels to help reduce comm chatter and enhance teamplay.
But above all else, as mentioned, please just have fun and try to help out your teammates when you can!
--------------------
Music
While not required, if your system can handle the additional resources of playing music, you may enjoy the added immersion of having this option turned on.
Feel free to download this .wav file - http://personal.nbnet.nb.ca/ohearns/IL- ... efing1.wav (Save Target As) and place it in your sample\sounds directory. This will add background music while you read your briefings during this campaign.
--------------------
Record Keeping
I intend to maintain an ongoing tabulation of all those who participate in this campaign. While not as comprehensive as I would like, it will provide us with basic information that I hope you guys will find interesting.
Please report any errors that may occur during the course of this campaign.
Also, your ranking and awards will reflect what side you flew in your last mission. Your totals are unaffected of course.
----------
Any questions or problems with regards to the campaign please drop a comment here in this thread.
TactS!