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Posted: Wed Aug 17, 2005 3:50 pm
by :FI:Falcon
:FI:Gadje wrote:... Didnt know the three points could be .........wingtip-cockpit-tail Falc ...

gah!

hey Gadje!

it's your turn to hold the dart board!

:badgrin:

~~~

as far as landing the 109

try this

a good slow coordinated approach is very important

have the ac trimmed to ~110 kts w/everything hangin'

maintain speed until over the numbers

I thought the 109 ~felt~ heavier near stall in 4.01 than previously so ...

I kept the 110kts (instead of cut power over numbers) and flew the ac on to the RW and then cut power.

my 2 cents on ~some~ off line practice and a brief session on-line.


Fal "let's use the lawn darts this time lads" con

Posted: Wed Aug 17, 2005 5:30 pm
by :FI:ZekeMan
Aim for the grass....uh....and if its a concrete runway? :)


Z

Posted: Wed Aug 17, 2005 6:15 pm
by :FI:Gadje
<ducks>


missed :wink2:


<ducks again>



aye-ah! :shock:


Gad"holier than thou"je

Posted: Wed Aug 17, 2005 6:44 pm
by :FI:Spitsfire
lol dont tell anyone I told you this, on approach, comming in to fast... yank the stick so you half stall, make sure you dont stall! oh look you flying at landing speed :D
...shhh

Posted: Wed Aug 17, 2005 8:07 pm
by :FI:TacticalS!
Too fast? No throttle, open rads, depending on speed - combat/take-off/landing flaps, reduce prop pitch (it can act like an air brake with some Allied aircraft).

Still too fast? Try banking a bit hard to create more drag and reduce some E.

Ultimately, though, if one is coming in too fast it means your landing approach is incorrect, in that you starting your descend too late/too high. Typically try to always begin your landing approach 500 metres with a 1-1.5 km from landing strip. I generally have my speed @ 200 km/h at 500 metres.

Regards,
TactS!

Posted: Wed Aug 17, 2005 10:31 pm
by Kitty
If you go too fast simply go around, rather try another round then. Go around in a 90 degrees race track oval pattern (think Daytona and the pitlane is your runway) and give yourself time to slow down.

and yes coming in from too high is sually the reason you're going too fast. again just circle the airfield and descent, flapgs, gear, lose speed as you go, line up with the runway and as soon as you fly above the runway power done, and lift up the nose slightly only a few before touch down.

Before landing: dont forget to jettison anything extra you stilly carry or you blow up.

anyway, sorry I wasn't around guys I was flying with dc3 airways.

Oh for those who don't know Daytona:
http://www.rauzulusstreet.com/racing/tracks/daytona.htm" onclick="window.open(this.href);return false;

but really, who doesn't know!

boe, ok Daytona is actually a tri-oval and you really shouldn't follow that example too literaly. But just in case, here is a good example what you can/should do when reaching the airfield:

go around:
http://www.navfltsm.addr.com/practice-pattern.gif" onclick="window.open(this.href);return false;

and of course if you do land, you continue on at D for descent (don't go up or you'll never land!)

Anyway, this is the pattern I use to practice my landings (touch 'n go)

Posted: Wed Aug 17, 2005 10:42 pm
by :FI:Falcon
Roger Kitty!

If you're too high,

go around!

~

The best way to lose the most altitude in the least forward distance is to crab in;

full right rudder and adjust your heading with opposite aileron.

It brings your fuselage broadside to the wind.

Oleg's model reflects real-life fairly well here,

but if you're still not happy with the approach ...

go around.


Fal "Crab" con